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gloomhaven rift event cards

The Outpost of Frosthaven's party will still experience events. "Now, seeing as how he apparently skipped town, you can pay us, or things are gonna get ugly. "We will show you the consequences of defying authority! ', '/assets/cards/events/base/road/re-50-b-b.png', '/assets/cards/events/base/road/re-50-f.png', 'You reach a crossroad and decide to rest for a bit. ', '/assets/cards/events/base/road/re-07-b-a.png', 'Keep moving on down the road. We were headed toward the Capital when my drummer said he knew a shortcut. ', 'The Captain of the Guard sighs.\n\n"I really thought you were the ones for the job. gloomhaven rift event cards. whoops." ', '/assets/cards/events/base/city/ce-09-b-b.png', '/assets/cards/events/base/city/ce-09-f.png', 'Relaxing for the evening at the Sleeping Lion, a shifty-looking man approaches you, hand outstretched. ", "{Tinkerer}: You quickly identify the source of the problem some frayed wiring in the kitchen and have it replaced in no time. In one, you find a pedestal and, sitting atop that, a small, metal sphere.\n\nYou take the strange sphere and continue your search, but the only other remarkable thing you find is an exit.\n\nAdd City Event 71 to the deck.\n\nAll start scenario with 1 damage. Out of the darkness steps the familiar face of a female Orchid.\n\n"Sorry about that. asks a guard. You make off with a good amount of cash and get to listen to some nice music as well.\n\nGain 20 collective gold.\n\nOTHERWISE: You put forth a valiant effort, but, due to a lack of skill, you don't make much headway parting people from their money. ", 'After a brutal and bloody fight, only the Berserker remains standing. You walk through the rest of the night and arrive at your destination tired.\n\nDiscard 2 cards each. I assume thats the thin booklet that was in the game, I skimmed it and thought I was smarter than it as I've played and beaten Gloomhaven..seems I was wrong. You get the chain. You are the talk of the town.\n\nGain 2 reputation.\n\nREPUTATION < 10, PAY 20 COLLECTIVE GOLD: You bring a very expensive vase as a gift, but you can't seem to catch the father of the bride's eve to present it at the right time.\n\nNo effect.\n\nOTHERWISE:\n\nRead outcome B. As you make your good-byes, a shadow falls over him. He storms off, grumbling about the lost value of friendship.\n\nNo effect. "I am quite impressed, sirs. "\n\nIt is a relatively short journey back to town, but the merchant is very grateful. I\'ll show you where it is, and you can take whatever you want. ', "You enter the battle to aid the Berserker, but in her blood rage, she can't distinguish friend from foe. "This is the third murder like this in a week. "\n\nLooking to the horizon, you can see black smoke rising from a far-off peak. ", 'Shaking your head, you move past the Vermling and get back to your business. "Food enhanced with science! The proprietor looks positively relieved.\n\nGain 1 reputation. At the base of the bottom stone, you see the following etched with charcoal:\n\n{RuneT}{RuneH}{RuneE} {RuneR}{RuneU}{RuneI}{RuneN}{RuneS} {RuneO}{RuneF} {RuneT}{RuneH}{RuneE} {RuneD}{RuneE}{RuneE}{RuneP} {RuneT}{RuneA}{RuneK}{RuneE} {RuneS}{RuneH}{RuneA}{RuneP}{RuneE}', '/assets/cards/events/base/road/re-46-b-a.png', 'Forget about the rocks and continue on your journey. ', 'You take pity on an old Orchid woman trying to extricate her fortune-teller\'s wagon by herself. ', 'The bear roars as you approach, making powerful swipes with its claws. What this means is that if a drawn card has an ability of move three, Immovable Phalanx allows you to change that ability to attack three instead, granting an immense boose to an attack. How much you pay? ', '/assets/cards/events/base/city/ce-80-b-b.png', '/assets/cards/events/base/city/ce-80-f.png', '"Hey aren\'t you the mercenaries who stopped that weird tornado from destroying the city? ', '/assets/cards/events/base/road/re-45-b-b.png', '/assets/cards/events/base/road/re-45-f.png', 'Walking among the foothills, you see a steep ridge in front of you and on top of it, a very odd rock formation.\n\n The formation calls to you somehow, but the way up is not readily apparent. You realize that the axe looks kind of familiar. Gloomhaven #27 Ruinous Rift. He appears to be handing vials full of red liquid to a second man. There is a slight tremble in the soles of your feet, and, in the distance, the black cloud of smoke grows.\n\nUnlock "Burning Mountain" 82 (M-6). "I agree. After knocking a few heads, the mob disperses.\n\nNo effect. They menace you with their glowing claws, but they would rather have information than kill you.\n\n"Where is the one you call a Sunkeeper?" It is hard to focus your vision, as if the space in front of you is only half there. Oddly, though, you also feel as though you were just in the presence of a powerful, divine force.\n\nAll start scenario with 2 damage.\n\nAll start scenario with {Poison}, {Muddle}, and {Bless}. You look in the direction of the heat waves to see plumes of fire and smoke rising from a building less than a block a way.\n\nThe fire rages uncontrollably and there are many wounded residents laying near the blast, screaming in pain.\n\nYou also spot something else a hooded figure in a dark robe fleeing from the scene. More and more of the district is sinking into the sea every day; as it has been doing for as long as the town has existed. It turns out to be a great way to unwind. "Shuffle the first 20 cards of each event deck and place them on the active side of the corresponding divider with the rest on the inactive side". The Savvas eventually agree tentatively to continue work, but the underlying problem remains.\n\nNo effect. They punch each other's chests, and the group lets you through.\n\nNo effect.\n\nOTHERWISE: The Inox don't seem to be budging on this payment issue, so you are forced to pass along a handful of coins. 'You decide to unwind at the Sleeping Lion, but just as you are starting to relax, a bear of a man crashes into your table, scattering your drinks across the floor.\n\nTowering over him is a massive Inox. A great forest fire is raging around you. ', "You remember rumors of an assassins' guild that places a skull on a pike outside the houses of their victims before they strike. It turns and floats off into the darkness.\n\nGain 1 prosperity. ', '/assets/cards/events/base/road/re-14-b-a.png', "The shot would be difficult, and you'd prefer not to waste the arrow. You can check the source code here: https://github.com/orichalque/yet-an-other-gloomhaven-companion ", '/assets/cards/events/base/road/re-56-b-b.png', '/assets/cards/events/base/road/re-56-f.png', 'You are wandering through an abysmal fog, cursing the very fact you woke up this morning. You are heading back to your rooms in high spirits when you take a wrong turn into an alley and trip over a mutilated corpse.\n\n"What\'s all this then?" she says. ", '/assets/cards/events/base/city/ce-27-b-a.png', 'lake no action and see this through to its logical conclusion. Writing on it I don\'t understand, but I know it\'s valuable. ", '/assets/cards/events/base/road/re-32-b-a.png', 'You spent good money on these supplies. ", '/assets/cards/events/base/city/ce-80-b-a.png', 'The guards are not interested in a friendly discourse. Yon have much better things to do tonight. Who knew drunken strolls could prove so profitable?\n\nGain 10 gold each.\n\nReputation < -9: Gain 5 additional gold each. ", '/assets/cards/events/base/city/ce-59-b-a.png', 'Curiosity gets the better of you, as well and you approach the corpses with morbid fascination, hoping to find some clue about what happened. You see him off in the night and desperately hope that is the last you hear of this situation.\n\nAdd City Event 67 to the deck. "', '/assets/cards/events/base/city/ce-03-b-a.png', 'You laugh and gesture the Vermling away. It would be disastrous. Through a calm demeanor, you are able to talk the mob down. "They describe a special meeting place. They leave, grumbling threats.\n\nLose 1 reputation. A portly Valrath woman looks down at you as you are enjoying a cold beverage at the Sleeping Lion.\n\n"A group of wild-looking Orchids came to the Temple of Coin today hoping to engage in trade with the merchants of the city. Are you for or against military rule in the region? ", '/assets/cards/events/base/city/ce-08-b-b.png', '/assets/cards/events/base/city/ce-08-f.png', 'After a night of heavy drinking, you get turned around while navigating the back alleys and find yourself standing before a collapsed section of bricked road that leads down into an underground tunnel.\n\nFueled by curiosity and a bit of liquid courage, you descend in search of adventure. You move as quickly as you can, emerging from the other side with your life intact but your sanity in shambles. "', 'You sigh and agree, warning them that this had better be the last time they ask you for a favor. The fight is arduous, but in the end, the assassins are dead, and you hope they don t come back.\n\nLose 1 {Check} each.\n\nDiscard 2 cards each.\n\nAll start scenario with 2 damage. It's rather troubling, too, since you have no idea how long it might take to find a decent crossing point. ', "You explain to the Brute that you have a long day's travel ahead of you and cannot take the time to travel in the other direction. ', '{Brute} {Sun} {ThreeSpears}: Fortunately, some of your group excels when in a defensive position, and the tide of the battle clearly turns once they take command of the situation. "I said the sight of them makes me want to vomit! In essence you can get the prosperity ticks by something you will discover after opening envelope B - you are getting a "minor-tick". "\n\nThe Vermling holds out a piece of metal covered in sludge. You fight them off, but it gets ugly.\n\nAll start scenario with {Poison}.\n\nAll start scenario with 3 damage. ', "REPUTATION > 5: You sober up pretty quickly and explain the situation. Its a bit heavier than you'd hoped, but it should fetch a good price back in Gloomhaven. The game is meant to be played as part of a campaign, where a group of players will use the accompanying Scenario Book to string together a series of adventures, unlocking new content for the game as they progress. You turn to see a wicked grin on the dirty face of an old bandit. Writing on it I don\'t understand, but I know its valuable. There is a shadow around you a Gloom. I presumed to think that a lesser race would need my help, but I forgot your dedication to growth and learning. "From far away, you looked like someone else. ', 'Criminals deserve freedom as much as the next man. Join. When you hear reports of harsher weather and larger waves hitting the docks, you try not to pay them any mind.\n\nLose 1 prosperity. ', 'Take the time to relate the story of what happened. The Spell weaver holds up a black censer. ', '/assets/cards/events/base/city/ce-62-b-a.png', 'Overpower the Scoundrel and deliver her to the city guards. "\n\nYou cough in affirmation and quickly move on.\n\nNo effect. Fearing the worst, you pull out your weapons and survey the scene as you back away from the pike. Some cards allow extra movement, some can deal damage to an entire room of enemies, there are even some that can instantly kill a target. "\n\nDiscard 2 cards each.\n\nAdd Road Event 63 to the deck. "\n\nGain 1 reputation. The Valrath is irate, demanding compensation from you for breaking it. "', 'Leave the scene quietly and return to your own business. "Keep your distance! ", '/assets/cards/events/base/city/ce-66-b-b.png', '/assets/cards/events/base/city/ce-66-f.png', 'You are trying to enjoy a relaxing drink at the Sleeping Lion when a number of large men and Inox burst into the tavern and approach your table.\n\n"So, you must be that little creep\'s collateral," one of the Inox says. 40. r/Gloomhaven. ', '/assets/cards/events/base/road/re-27-b-b.png', '/assets/cards/events/base/road/re-27-f.png', 'As you walk down a dirt path, you see a hard-looking mercenary sitting in a patch of grass. The next day, everyone on the street is humming the tune. "\n\nGain 1 prosperity. You've got much more important things to do anyway.\n\nNo effect. "I think somebody needs to teach you a lesson." ', 'The guard scratches his head and looks down at his notes.\n\n"Well, that wasn\'t very helpful." ', '/assets/cards/events/base/road/re-23-b-b.png', '/assets/cards/events/base/road/re-23-f.png', 'You come across a group of brow-beaten Inox trudging down the path in the opposite direction as you. There you find a wooden chest half buried under the rocks. My name is Lord Greymane and I have a delicate matter to discuss. The plans are simple, and you are in and out of the estate easily, free to meet up with the Inox and claim your payment.\n\nGain 10 gold each.\n\nOTHERWISE: It turns out confidence isn't enough when it comes to sneaking in and out of a well-guarded estate without being seen. Advancing, you see a trade caravan fighting off a swarm of Vermlings.\n\nYou can easily see that the caravan guards are not doing well. "You\'d rather grow from an experience than take the easy way out. Whatever forces are at work must be put in check. They seem weak and malnourished. Road Events are situations respecting the traditional "encounters" in the fantasy roleplaying games. "\n\nShe pats an axe at her side. he says. ', 'With the help of the mysterious firecaster, the battle turns and the demons are slain without much pain. ', "You shake your head and move past the ridge. ", '/assets/cards/events/base/road/re-64-b-b.png', '/assets/cards/events/base/road/re-64-f.png', "As you crest a hill, you see a flock of carrion birds scatter to the east. You couldn't feel better about your decision.\n\nAll start scenario with {Bless}. "\n\nYou reach for it, but the messenger moves back a little. On either side of the wagon, you see city guards on horseback keeping a watchful eye on everything.\n\nYou get closer and one of the guards calls out to you. They could be poisonous. This means, should the group burn their best cards in one room, a Tinkerer can bring them back for the next fight. ', "Using a few less-than-savory contacts, you're able to unload the goods for a respectable price. "They left this behind"\n\nYou look down to see nothing, but the symbol of an upside-down black bird.\n\n"The Ravens!" You are wet and cold and miserable and you cannot wait for the whole experience to end. ', '/assets/cards/events/base/city/ce-50-b-b.png', '/assets/cards/events/base/city/ce-50-f.png', 'You are wandering through the city streets late at night when you hear a terrifying scream high above you. "\n\nA bouncer approaches. "The temple is in no danger except from you. Spare a few minutes to help make sure I get out of port on time? ', 'Help to dispose of the corpses as quickly as possible. It shouldn't be too hard with a bit of technical know-how. ', 'The Nightshroud kicks one of the corpses. Take whatever you want, just return the artifact to me. I have made a grave mistake and must now beg your forgiveness. Just remember you never saw me. I\'d hate to think of some giant living creature attacking the city. You emerge from the river wet and miserable with absolutely nothing to show for it.\n\nLose 1 {Check}. \"To endless possibilities! ', 'You recoil in terror and quickly move along. ', "You apologize curtly and continue on your way. ", '/assets/cards/events/base/road/re-03-b-a.png', 'Pass by the berries and just cat your normal rations. "\n\nHe looks at you firmly. ', '/assets/cards/events/base/road/re-21-b-b.png', '/assets/cards/events/base/road/re-21-f.png', 'There was a heavy rain last night, and the roads are now dark streaks of mud. "You got something smart to say about that? "Here\'s to one last night of freedom." He has given you leads on a number of mercenary jobs and you recently helped him avoid a jail cell.\n\n"I need some help, and I really don\'t know who else to turn to," he begins. Stumbling around in the vast network of tunnels proves rather fruitless, however, until a well-concealed passage leads you to a long-forgotten stash of weaponry and dried food.\n\nThe stuff could fetch a decent price at the Sunken Market, or you could turn it over to the city guard, which is always in need arms and rations. ', 'You smile and nod explaining how an ancient force attempted to destroy the city, but it was banished to another plane. ', 'Use weights and ropes to climb out of tbe hole as quickly as possible. You with the hard looks and big arms! You get a lot of dirty looks, though. "Because we of the Vigil make it a point to execute any and all commerce sympathizers we can find in this land. It doesn't stop them from whispering things about you to each other as you walk away.\n\nLose 1 reputation. You understand the rules correctly. He is positively joyful to see you and immediately starts to reminisce about all the exciting battles you fought together.\n\nSlapping you on the back, he implores you to travel with the caravan for a while to give you all a chance to catch up.

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gloomhaven rift event cards

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gloomhaven rift event cards