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guilty gear strive sol matchups

In the corner, look out for his tick throws when he utilizes, There is something unique Faust can do on defense, to deal with Ram pressure, he can crawl under. Approaching in the air has an added risk, as Anji both has a large 6P and Kou, which are both upper body invincible and lead to high damage. Battle Version 2.04#ggst #strive #guiltygear #guiltygearstrive #matchups #ggst_br #ggst_so Your goal is to attack extremely close to when you land so that, if the character performs an invincible reversal attack, you will land and be able to block. He wears a white coat with purple lining decorated with silver studs and . It is also planned for release on Xbox One and Xbox Series X/S on March 7, 2023. Level increase make it an excellent stagger option, forcing the defender to use Faultless Defense to push Sol away, making them more vulnerable to throws and pressure resets in turn. Use it over Wild Throw if follow-up pressure is a higher priority over raw damage. I mean there's that but he also has some pretty polarising matchups too? Often safer than 6S as a gatling, requires a slightly longer delay to frame trap with. Be wary of using H Kabari in neutral too frugally as Anji can abuse the Autoguard to bypass the move and start his offense. If the first hit of a combo, applies an additional +20. It is also possible to perform a Red Roman Cancel to convert into a full combo before the opponent hits the ground, usually by shifting it downward and dashing in with c.S. Sol Badguy is the protagonist of the Guilty Gear series and Ky Kiske's rival. Cannot be special canceled from any move. [[GGST/ May|Overview]] | [[GGST/ May/Frame_Data|Frame data]] | [[GGST/ May/Matchups|Matchups]] | [[GGST/ May/Strategy#|Strategy]] Return to Top, Frame Data Counterstrategy Reverse Matchup [1]. The number of frames for which a move has hitboxes. Matchups. If anyone else here is interested in this, please check out the code Alex Jaffe wrote here: Anyways, running the code on my own, this is the chart that I got from it: (Sorry in advance for the axis labels!). This page was last edited on 28 January 2023, at 04:05. Vote for Ramlethal's tiers . Just be mindful that Chipp has. This opening is designed such that the attacker can easily counter the defender's attack with his own., and wall bounce combo tool. This can be exploited by air-dashing and immediately cancelling into Faultless Defense, to trick the Axl into spending his meter while keeping Baiken safe. Creado por Daisuke Ishiwatari y desarrollado por Arc System . All three of them do excellent against Axl which is Goldlewis worst MU, but GL does good against May and Millia and not as bad against Chipp as against Axl. I dont think I've ever seen an Axl vs May fight but it being +4 in May's favor seems bananas to me. Delaying and slightly changing your buttons and timing can throw off the other ram and can lead to whiff punishes. So happy to see that program finally get some use, I've been waiting years hoping to see it applied to more games. It also combos into 6S on crouching opponents, but note that the second hit will whiff against crouching opponents if Sol isn't close enough, so don't use it as a poke from far away. If you wanna get out of this situation, it's best to look for Baiken going for a cheeky grab or to FD to push her out of your space. Ram has to respect Gold a lot because with just one HKD she's in danger of losing the entire round. In general, use low-commit moves like your K and P buttons. Offense. Its start-up and travel distance increases the longer S is held. Thus, if a Roman Cancel is available to make it safe, avoid only using it after the second hit. The meaning of the symbols of / and /bet seen in a dream. Competent neutral and approach tools that get even stronger with meter. 26. Sol lunges forward half-screen with a flaming straight punch. Brings Sol close while being plus on block, making it a powerful pressure tool which can also build the opponent's R.I.S.C Level very quickly and very easily. As Ram, avoid using f.S and 5H, because Millia can easily stay outside their range and just get in when they whiff. Faust . Vote for tiers. If you land 6S on the first active frame, the remaining duration is the same whether you cancel into Gun Flame (Feint) or not, so doing so allows you to build more Tension and pull your hurtbox back, rendering the move more difficult to punish in neutral. Baiken gets extremely annoying when she gets in once due to how her pressure isn't reactable. Its invincibility while grounded and massive disjointed hitbox during ascent makes it a useful anti-air, but be warned that Sol is negative on block if the opponent air blocks it, and fully punishable if they happen to land close enough. Random Notes:Leo players have the all-round best usernames.Faust players have the most toxic usernames.Every Sol player is "__ __guy".Most characters have a bunch of "__ onlyfans" players, except Millia.Millia players had the most normal usernames.There were also heaps of racist and misogynistic usersnames basically across the board, but a bit more than average among Anji players. Your neutral is better than his but like other MUs, it's a tough ride when he finally gets in with backturn. You don't like having to work your way in against characters that outrange you. For me it's one of the worst matchups. Be ready to fuzzy a lot when she's on you. Player Match] Failed to match with opponent *Fix* :: GUILTY GEAR. If she comes in with a deep j.S jump in, she can decide to Yosanzen to hit you with another overhead or she can simply not do it and go for a low via 2K. Here's how you can play Anji Mito in Guilty Gear Strive. High-level replays may also be found in-game (Main Menu > Collection > Replay > Search). For Example: 2369 for a j.236 input. Frames in the middle of multi-hit attacks which cannot hit the opponent, but are after the move has become active at least once. Its pulled from a small pool of data, while its cute to look at this match up chart shouldnt be taken very seriously. Dustloop focuses on the competitive elements of these games, and provides instructional content aimed at helping players improve. Second hit can Clean Hit at close range. The move is also key to Sol's pressure, and it can be said that Sol's goal on offense is to get the opponent to block c.S. Ya I was watching SQ (top ram player) stream and someone asked her about Ram vs. Pot and she jokingly said "Potemkin wins 100-0" then was like "realistically it's probably close but comes down to the players and match up knowledge". Guard crushes on block, leaving Sol at a significant frame advantage and greatly increasing the opponent's R.I.S.C. Combos into Aerial Volcanic Viper or Aerial Bandit Revolver for more damage and a swift knockdown. Please keep in mind the matchup chart is subjective and not all players may agree. Roman Canceling the throw on hit can lead to equivalent damage to its grounded counterpart by shifting down into the same basic Red Roman Cancel route mid-screen or canceling directly into a falling j.D and comboing into a Dustloop in or near the corner. That being said, f.S's pushback means that there are ranges where 5H will whiff. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Worst Match. Now, I am not much of a programmer, I am just starting and not that confident in my abilities. Her outfit is a white bodysuit with flared, slit pants and a deep decollete. Day diff. In exchange, the reward for doing so is greatly diminished, as the only follow-ups mid-screen are Volcanic Viper or Bandit Revolver. Can be kara canceled into any special move to increase its range. Slower than 5P and 5K, but hits lower to the ground. I-No - 19. This move can go under most projectiles and pokes, allowing Sol to bully his way through neutral, especially if Purple Roman Cancels are available. On hit, you can Red Roman Cancel to perform a follow-up combo, and not shifting the Roman Cancel or shifting it upward will allow you to dash underneath the opponent and switch sides again. Knocks opponent away on hit, Counter Hit gives a hard knockdown. With its stylish visuals, unique characters, and complex mechanics, Guilty Gear Xrd REV 2 is a game that rewards dedication and skill. This section has strict standards that must be followed. Baiken presents threatening abilities to counteract her own playstyle. Faust - 5.9. Builds 1000 Tension once all damage is dealt. Can be varied in usage. Baiken has powerful defensive abilities, mostly attributed to Hiiragi and her 5P. I want to pre-face this by saying that tier-lists don't matter. Outside of Bomber loops, youve also got a harder time making the most of his low health. Published on 3 Mar 2023. This gave me random matches over a longer time period and with far more players than scrolling one by one.I recorded a 1 for a Win, and a 0 for a Loss. The opponent is then forced to block your jumping attack, since reversaling doesn't work, which will give you some nice pressure and hopefully an opening. Kratos vs Sol Badguy (God of War vs Guilty Gear), connections in the comments . Using the data that OP collected, I attempted to put it through a "metagame analysis" that Alex Jaffe went over in his GDC talk from 2015, as seen in the following video. They have a ton of po. Don't know if I just sucked at the game, but playing as Zato vs Axl was a fucking nightmare. While H Kabari is minus, this doesn't mean you can just mash on Baiken though. If it hits a grounded opponent, they will be put into a floating crumple that causes immediate follow-ups to behave as though the opponent was airborne, but delaying them will result in a forced stand. 14 comments. Apart from this, Ram plays a slightly better neutral than Leo and doesn't have to struggle much against him. Roman Canceling this move retains Sol's upward momentum unless the Roman Cancel is shifted in any direction. Sol Badguy - 4.8. Guilty Gear -Strive-Guilty Gear Xrd REV 2; Guilty Gear XX Accent Core +R; Guilty Gear: The Missing Link; . Best Match. That means that a person that is willing to fight a certain match up does that knowingly. The safest option is attempting to jump out, but it can be predicted and punished. Toggle search. This can be caused by crouching, certain moves, and being short. Testie has a deceptively good j.H jump in that Ram needs to keep an eye out for. Anji generally doesn't really have low-commitment options to respond to ram's options in neutral, and his offense and defense aren't particularly scary for her to deal with. Once Baiken has successfully closed the gap, Axl is prey to her devastating Strike-throw and high-low mixups. Ideal combo ender and potential extender. As said earlier, you don't really wanna RPS with Goldlewis. This opening is designed such that the attacker can easily counter the defender's attack with his own.s, and Kabari at longer ranges. With his own parry and Autoguard properties on his specials, Anji presents a unique threat to Baiken's normal gameplan, Overview | Frame data | Matchups | Strategy Return to Top, Frame Data Counterstrategy Reverse Matchup Videos. If Baiken does somehow get in, she can win in a small amount of interactions which she can loop with mix. Primary Frame TrapAn offensive technique where the attacker leaves a small opening in their offense, goading the defender into performing an attack. Legend. Also keep in mind that Baiken can also use Hiiragi right after H Kabari to punish a mash. Her j.S can be a pain to deal with due to how it goes at a unconventional angle and due to Ram's 6P being more horizontal than vertical, it can be hard to AA. Dustloop Wiki is an unofficial wiki dedicated to games developed by Arc System Works. Occurs after Startup. Faust - 5.4. Accompanied by a wolf spirit called Rei, Giovanna is an officer in the special operations unit that protects the President of the United States. Millia's mobility lets her keep Ramlethal honest in neutral. Closer to the corner, it's possible to simply link one wall bounce into another if the opponent is positioned correctly. This Overdrive is primarily meant to be a high damage combo ender, especially in the corner where Sol receives increased damage, strong okizeme, and regenerating Tension after the forced Wall Break. (2018 and Ragnarok switching Gameplay Style compared to OG GOW and Strive changing and . About Press Copyright Contact us Creators Advertise Developers Press Copyright Contact us Creators Advertise Developers Guilty Gear -Strive-. Usually something like to a. It's risky but can work. Has the longest horizontal range amongst all his normals, very fast start-up, and high damage but also has poor vertical range, long recovery on whiff, is very unsafe on block, and cannot be special canceled. Business as usual but just make sure you stay aware of Testament being able to use. Potempkin is somewhat similar to May, bodying lower tiers but losing to all the top tiers, thus being so low. Universal Sweep. Hits twice. Useful for stagger pressure and for mashing out of large gaps in the opponent's pressure. Launches opponent on hit if combo'd into. Here's how to play Goldlewis Dickinson well in Guilty Gear Strive. Either way, the opponent will be pushed away. Leo likes to have meter in neutral so when he lands a stray hit, he can get a full conversion to get into a wall break for positive bonus. Slight ground bounce on hit, hard knockdown upon landing. Very fast start-up, can potentially throw the opponent out of sloppy pressure or okizeme. Ram gets to play neutral as usual due to Faust not having a strong answer to, This all being said, Faust gets a bit more quirky once he has meter. As a rule of thumb, it's more reliable to dash cancel the move when anti-airing with it, as additional landing recovery from air blocking will give Sol follow-up pressure while still allowing for a combo should it actually hit. Press J to jump to the feed. Use it after an empty jump to catch opponents expecting an overhead or in c.S or f.S pressure to represent the threat of a low that is difficult to challenge while you're at frame advantage. He also gets high damage off of a successful counterpoke in neutral, so manage the risk of poking appropriately to minimize the risk of a counterattack. 0% 100%. Properties change if Roman Canceled before all damage is dealt: Reduces positive R.I.S.C. Potemkin - 5.8. I spent one month straight learning I-No. This can be performed either from a jump cancelable normal (an air hit 5K/c.S or a CH c.S) or an early combo Bandit Revolver canceled into either a forward dash Purple Roman Cancel into j.K or a downward dash Red Roman Cancel canceled directly into Volcanic Viper deep in the corner. In the corner or on Counter Hit against an airborne opponent, following up 6P with the first hit of Bandit Revolver can link into 5K for a full combo. Otherwise, Baiken has the advantage with fast buttons like f.s and 5K for close range poking, along with the larger pokes like 2S, 2H, and H Kabari to check approaches. Mirror Match Midrange R.P.S and Basic Mirror Match Counterplay. An input method to perform a special move in the air as fast as possible after you leave the ground. Unfortunately, it is often beaten out by deeper jump-ins, in which case it's better to use 6P due to its upper body invincibility. Homing Jump combos greatly increase Tension Balance. "Guilty Gear -Strive-" is the latest entry in the critically acclaimed Guilty Gear fighting game franchise. Aerial approaches are risky, as Axl's normals have even more dominance against aerial opponents. Sol does an uppercut with his sword's hilt. Anji has a strong Abare game, using mostly 2P to escape a pressure situation. . Combos into 2D for a hard knockdown. Wall Damage when hit raw is increased to 700 (900). Someone you don't want to run into. Almost always abbreviated to TK. Use it to steal momentum against poor okizeme and predictable pressure. Its fast speed and quick recovery make it a strong poke at mid range, though to be used with caution as it can easily be low profiled by some preemptive options, such as most 2K normals. Opponent cannot use Blue Psyche Burst on hit or the resulting knockdown. Ram has access to a few safe jumps making her Mortobato super easier to bait. Bridget vs Sol Badguy Matchup Knowledge. The opponent is then forced to block your jumping attack, since reversaling doesn't work, which will give you some nice pressure and hopefully an opening.s (including Tatami GaeshiGuard:AllStartup:15Recovery:5Advantage:-3), Frame TrapAn offensive technique where the attacker leaves a small opening in their offense, goading the defender into performing an attack. Only use this if strike invincibility is desperately needed while in mid-air. Once Baiken has successfully closed the gap, Axl is prey to her devastating Strike-throw and high-low mixups. This forces you to either find your opponents habits or keep your pressure very tight, leaving little gaps. * Proration: Forced 75%. The M&M&C will kick out Axls and Goldlewis can have a better route to top. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Volcanic Viper, the latter of which leads to Sol's most damaging combos in the corner. This move travels very far very quickly, ultimately giving it a niche as a full screen whiff punishing tool. Yeah this is 100% accurate. Low profile sweep that beats or evades moves that don't cover the ground while being safe on block. 5th overall. by 25% before applying R.I.S.C. A vital part of Sol's mix-up game as the fear of being hit by this move will incentivize the opponent to either jump or mash out of pressure, allowing Sol to fish for Counter Hits and anti-airs. Air dashing in neutral vs. Axl is dumb and risky but I see people do it all the time for some awful reason. "Guilty Gear -Strive-" es la ltima entrada de la aclamada franquicia de juegos de lucha de Guilty Gear. Popularity. Data in [] represents values when fully charged. His Slash normals become much better when he's at high blood to compensate for the fact he can't utilize specials as freely when he's at high blood. And Axl is the only one I have a decent chance of beating if I bump into a level 600 one. Useful in air combos for comboing into j.H or directly into j.D when both hits of j.H won't connect in the corner, delaying as necessary to adjust Sol's height relative to the opponent. When you manage to catch her, it's likely that she will attempt to jump out of your pressure, as Millia's jump is fast and high, so plan your pressure accordingly. At close range, 5K is an extremely fast knee with 3 frames of startup, making it Sol's fastest button and tied for the fastest normal in the game alongside Chipp's 5PGuard:AllStartup:3Recovery:10Advantage:-2. Floating crumple on ground hit: Total 33F (airborne 1~19F, standing 20~33F, can block 28~33F). While not used in common routes, it can also be used as a combo tool against airborne opponents, giving Sol time to land Night Raid Vortex after a late Gun Flame hit or dash in with 5K in the corner. Overview | Frame data | Matchups | Strategy Return to Top. Thanks Daisuke. This is Sol's highest damage OTG, though doing so will sacrifice okizeme and leave Sol vulnerable, especially in the corner, so only do it if it will close out a round. You out neutral him but he heavily out damages you. 236S has a use in this matchup. A Roman Canceled Volcanic Viper can lead into similar damage and okizeme while being safer and leading into a potential mix-up, so consider doing that instead. I think most interestingly is Leo. Has four active windows, but only hits once. Hits overhead, but is very reactable. May's Guilty Gear Strive tier match ups. Created by Daisuke Ishiwatari and developed by Arc System Works, "Guilty Gear -Strive-" upholds the series' reputation for a high octane soundtrack, groundbreaking hybrid 2D/3D cell-shaded graphics and intense . This is also Sol's optimal corner combo ender after causing a Wall Stick thanks to its high damage, single hit nature. Sol Badguy vs. Ramlethal - 18. Anji has a strong footsies game with his large normals and the Autoguard property on his specials. Giovanna is the game's easiest rushdown character to use, even for Guilty Gear . This site is not endorsed by or affiliated with Arc System Works or any other developers whose games are featured on this site. As Ram, you might have to rely on faster normals to avoid his spin, but. Be ready to jump! Corner combo staple, and Sol's only disjointed air button. Links into 5K on hit, still combos if the first hit whiffs. Clean Hit deals enhanced damage and puts the opponent into a tumble state on hit. Any airborne action can evade Heavy Mob Cemetery if timed well, so its usefulness is low if the opponent isn't committed to an action or has 50% Tension to stop themselves. He also really doesn't do enough damage to punish ram when he does actually win neutral. Dragon Ball FighterZ Brawlhalla Guilty Gear -Strive-Soulcalibur VI Skullgirls 2nd Encore Killer Instinct Multiversus The King of Fighters . Please keep in mind the matchup chart is subjective and not all players may agree. The number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. However, Testament can get positive bonus easier in theory due to high conversion ability due to stain state and, Testament has two strong ways to stop Ram from jumping out of the corner with. This is a very small sample size, so should be taken with a big spoon of salt. On top of that, Ram has a much easier time dealing with dolphin RPS, meaning May has to work harder to actually get her hits. Tier lists in fighting games are fickle, a single balance change can make you throw the whole thing out the window and you also have to take into account player skill, as more often than not . Baiken. 32. Hard knockdown on ground hit or Counter Hit. May plays neutral thanks to her amazing buttons that let her bully a lot of character, but Ram simply has better buttons for that. Leo's Guilty Gear Strive tier match ups. Strategy. Ground bounces on hit, hard knockdown upon landing. This isn't a plan that works forever however, Nago will eventually get to a high blood level and will be forced to commit to normals when he's around level 3 blood. Worst Match. Try to keep Axl locked down as tight as possible as any escape will lead to more RPS in neutral which can end badly for Baiken. With ferocious pressure, strong defense, versatile special moves and explosive power, this badass bounty hunter is armed with everything an offensively oriented player could ask for. . The hard knockdown can grant good okizeme. Sol rushes forward low to the ground and delivers an uppercut. Axl's fastest Abare option is his 2K, which also has a generous low profile that can duck under Baiken's f.S, so keep a close eye on that move and pay attention to when and where they use that button. Vote for tiers. A special type of blocking done by inputting a block immediately before blocking an attack. Guilty Gear Xrd Tier List [October] 2022 ; S Tier. Match-up is in Nago's favor. Alternatively, you can perform an OTG with low-reaching special cancelable normals such as 2S and cancel into Gun Flame to maintain pressure, or OTG with 6H to maximize damage. Cannot Roman Cancel unless the opponent is in hitstun or blockstun. At longer ranges, he can close the gap and initiate pressure with Fafnir, a forward-lunging Guard Crush. Worst Match. It's way too much work for one person. Ky Kiske is the go-to "shoto" character alongside Sol. Sol's strongest meterless ender for Wall Break. It's even possible to perform a safe jump after hitting Bandit Bringer on an airborne opponent by doing a forward jump IAD into delay j.S. 03 Mar 2023 23:47:00 . Used to call out opponents who make predictable jump-ins or keep chicken blocking. Ram can easily punish her 214K with 5P, 6P, 5K ,and airthrow. Combos directly into c.S, though 5K should be used instead if the forward movement doesn't bring Sol close enough for c.S or the gravity is too severe. Keep in mind that Fafnir's slow start-up means that using it in neutral presents a certain amount of risk of being counter poked, especially by the opponent's 6P.

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guilty gear strive sol matchups

guilty gear strive sol matchups