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kotor 2 guardian build

Excellent build. WIS&CHA in general WIS is more helpful than CHA, but they do the same sort of thing. Why are physically impossible and logically impossible concepts considered separate in terms of probability? Important thing is that second rank grants your +1 Attack per round and second +2 Attacks. And thats why weve written this guide. The Consular class will give access to more Force powers than the other two Jedi classes. STR is probably your biggest stat being your damage output. Will he be an effective unarmed combatant despite lagging behind in his Unarmed Specialist feats, or should he use a lightsaber? ncdu: What's going on with this second size column? Windu's fighting style is built more upon Dexterity than Strength; however, don't neglect Strength. With this build, the optimal choice is Jedi Weapon Master or Sith Marauder. I was tempted to be a Sentinel/Weapon Master, but at the same time I feel like I want to continue my same character from KOTOR 1 and stick with Guardian and then continue the pure brute melee, so Weapon Master. Players want to get the Advanced Bio-Stabilizer Mask for immunity to poison and mind-affecting. guys. A good, old-fashioned RTS title will always bring him back into the fold. The Force Build combines the Soldier and Consular classes. So max all skills out. Please feel free to contact me through Reddit (/u/TangoSierraFan). Star Wars Knights of the Old Republic II: The Sith Lords ; Star Wars: General Discussion ; Double saber guardian build in KoTOR 2 Double saber guardian build in KoTOR 2. INT is fairly worthless on a guardian. So after all these years I discovered something I didn't know. Players can try a variety of builds in Star Wars KOTOR. I don't know if you are mistaking my recommendation of avoiding Guardian as a starting class as bashing Weaponmasters or not, but that's not what I was saying. so . The Jedi class in this build is the Sentinel. Gloves: Sith Power Gauntlets (Strength +3), Belt: GNS Strength Enhancer (Strength +4), Implant: Physical Boost D-Package (Strength +3, Dexterity +3, Constitution +3). Ive been using Dao-Dur a lot (love me some dark Zabrak using saber-staff). Also with flurry, two weps, and master speed you can attack 4 times in a round, It doesn't replace STR with DEX. Two-weapon fighting lets players dual wield blasters which is what players want. Youre the tank of your group, but that doesnt mean you cant deal tons of damage. You dont have to pick one in fact if youre a Jedi Consular you might want to stick with what youve got. the time your max level (20). Both builds will trivialize the end boss. RELATED: Star Wars: Knights Of The Old Republic 2 - How To Unlock HK-47 As Fast As Possible. I suppose that if you're going DS you could just get the Affect/Dominate Mind powers, but I would definitely not totally ignore the Persuade skill. All trademarks are property of their respective owners in the US and other countries. Makes sense, right?). *Caster ability remains unchanged by stated shout. This build starts with the Scout class, and then uses the Sentinel Jedi class. This build uses the Scout class. what lvl do you cap off b4 waiting for jedi? Intelligence is the least important skill for a Guardian. Wow! Espaol - Latinoamrica (Spanish - Latin America). Definitely not in a melee build - even a build deliberately investing in INT to cripple me was able to beat the game. Status effects can quickly turn a would-be victory into a crushing defeat. Theyve got a decent class feat that diminishes the effects of attacks that cause fear or stun your character. This is solely because the Guardian class gets the Force Jump feat. If you're looking for the class and build that is going to get you the most out of KotOR II then you need not look any further than the Jedi Consular. So I just recently played through KOTOR for the first time and I made a Light Side Jedi Soldier/Guardian. This build produces hardy characters that are good with a lightsaber, force powers, and (later in the game) persuading others. Sentinel. For those new to KOTOR, just know that he (or she) is a Sith Lord suffering from amnesia and is the protagonist in the game. The thief build relies on remaining unseen until they decide to attack, and making the most out of every attack. Can't even beat Vrook with this build. Could I do this exact build but with Melee weapons? Privacy Policy. Just a couple things, you talked about medium armour, is this still a feat? This build is considered one of the strongest available by players, and gives a good balance between combat, non-combat, and Jedi abilities, This build starts with the Scout class, and then. I wanted to try my hands on heavy armored character, because thats what Ive never did before just because of the fact, that you cant use most of the Powers. This allows for 2 extra attacks per round and a +4 defense buff. Both can unlock Superior Two-Weapon Fighting and Superior Weapon Focus: Lightsaber, each granting highly increased chances to hit with Lightsabers. The Scout is a good pick for this build due to the implants; some other feats that complement this build the best are Force Immunity, Toughness, and Conditioning. The Jedi Consular far outweighs any other class and build within the game once you get into late-game stages, and you'd be doing yourself a disservice in not choosing it. This build uses the Dueling, Flurry, Weapon Focus: Lightsaber, and Jedi Defense feats. The Jedi class should be either Guardian or Consular. My lightsabers and melee weapons do about 37.5 damage per strike (level 22, I had to play around with equipment to get enough skill equipment to craft the best stuff), 5 strikes per round (4 in Kreia's case, but you've got to love the extra XP), while he will be restricted to 1 attack per round. this because it can really optimize your character. Awareness is the ideal skill. Then i use the Ultimate Diatom Energy cell, the expert fencing emitter and Pontite lens. Was not expecting a super informative message like this. I also have all skills covered as a Guardian with Atton/Mira and Kreia, so his impressive skills aren't going to bring anything new to the table. This guide focuses on creating a very brutish and powerful melee character, based on hitting many extremely powerful attacks per round. When you hit level 15 you can pick a prestige class. This item will only be visible in searches to you, your friends, and admins. Jedi Guardian Sith Marauder combo will give you the most Feats and Health Points + Marauder has some badass bonuses like increased damage, reduced damage taken and Fury. Windu walked a fine line between the light and dark side of the Force; especially with his lightsaber techniques. How many classes are there in Knights of the Old Republic 2? Light side characters get more defensive powers, dark side get more offensive powers. Naturally, this requires players to choose the dark side, but honestly, the dark side powers are the most fun. The games recommended is a good way to start. Your Heavy Armor prevents you from using certain Powers like Speed right? It works for either light side or dark side, but dark side is the optimal choice. This is, by no means, the only way to go when choosing a Guardian build. This item will only be visible to you, admins, and anyone marked as a creator. Secondary attributes are Charisma and Intelligence. A pretty balanced build would look like this: STR: 16, DEX: 12, CON: 16, INT: 8, WIS: 12, CHA: 10. STAR WARS Knights of the Old Republic II: The Sith Lords, This item has been removed from the community because it violates Steam Community & Content Guidelines. Star Wars: Knights of the Old Republic 2 is one of the best RPGs on the market and is often cited as one of the greatest Star Wars games ever made. One type of build that many players don't try is a character that uses explosives as their main weapon. Network N Media earns commission from qualifying purchases via Amazon Associates and other programs. There are six Attributes in total, which include: Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma. Pocket Tactics is the world's number one mobile games site. Last rank is pretty much AoE stun and who wouldnt want that, right? Obviously, this build requires starting as a Scoundrel for the Stealth and Sneak Attack skills. These classes each provide different skills and bonuses. I could force jump and 1hko most enemies, or I could 1 shot with power attack. I have conducted scholarly research on, and written about, the use of ballooning for reconnaissance purposes during the U.S. Civil War, tort reform, voter initiatives and referendums, the formation of civilization, Ancient Rome, Mesopotamia, and the major religions. MORE: Star Wars: KOTOR - Awesome Side Quests You Shouldn't Miss. Then Repair catches my eye, seems interesting in this game. I like persuade simply for its use in dialogue. This build is based on the idea of making an extremely overpowered melee character. This build is probably very close to what many players wanted their Jedi to be on their first playthrough. If you want to go for more Defense than go for Mandalorian Assault Armor, but the Strength bonus is more useful than +3 Defense. Of these, Persuade and Treat Injury are the most important Class Skills. Important thing is that second rank grants your +1 Attack per round and second +2 Attacks. The run speed in this game is a bit slow; give this build a try when replaying the game to make all the running back and forth a little less cumbersome. The best answers are voted up and rise to the top, Not the answer you're looking for? Just because of this and that bonus XP you get when you have her in party,she isthe most useful companion in my opinion. Force Deflection Useful until you get your hands on lightsaber, but Ive read somewhere that Force Deflections Blaster Deflection is cumulative with Jedi Defense and other bonuses. By Commandercup July 13, 2008 in Star Wars: General Discussion. This guide concerns itself with the Guardian build, a class suitable for players who enjoy raw combat with a lightsaber as their primary means of offense. It would help if you paired the build with offensive force abilities such as force choke and force storm. Really, this is a question for role-playing. Since players only have a limited number of points to allocate to these. Harry Slater Your go-to destination for all things mobile gaming. In fact, with this game, it seems the possible variations for character builds seem endless. Players are given the choice of three classes: Scout, Scoundrel, and Soldier. What sort of strategies would a medieval military use against a fantasy giant? This build mimics the Jedi Master Obi-Wan Kenobi's abilities. Slinging Force powers and swinging dual lightsabers. And general advice for someone playing as one in KOTOR II? Arqade is a question and answer site for passionate videogamers on all platforms. After players choose to embrace the Light or Dark Side, prioritizing these abilities is recommended: Once players have reached Level 15 and sufficiently embraced their journey down either the Light or Dark Side, a Prestige Class can be unlocked. Obviously, avoiding more hits increases the Jedi Exile's staying power in a fight. If push comes to shove, wed say dark side is more fun, but its a hard choice to make. It allows for easily tripling the damage of weapons, and shouldn't be underestimated. The Workbench is a feature I see as one of the most important for increasing your power late-game. RELATED: Hilarious Star Wars: Visions Memes Only True Fans Understand. Because you dont have large Force pool, but lots of HP, this is just for you. So if Kreia uses Speed on herself, you will be speeded too. RELATED: The Best Companions In Knights Of The Old Republic 2. Updated June 19, 2022 by Jeff Drake: There are way too many great builds in KOTOR to limit a list to just ten. A history teacher by training, Mark has branched out into the fields of fiction and non-fiction writing. Spoilers. Strength ------- 14 Dexterity ------ 14 Constitution -- 16 Intelligence --- 8 Wisdom -------- 12 Charisma ------ 10 STRENGTH: Strength is the most important to you as a Jedi Guardian. Buff the force powers you use against others. Throwing some Kill and Insanity will reduce the numbers of your opponents pretty easily so you could cut them down with your lightsaber. This build makes a joke out of the highest difficulty, however it has no skills, having to rely on its' party to use Security, Computer Use, Repair, and other skills. Out of all the three classes, Guardians receive the most Hit Points after leveling up. All rights reserved. Wisdom and Constitution should also be raised. As for other upgrades, go for pure Damage. This site will be spoiler free besides the names of planets/locations and party members. 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kotor 2 guardian build

kotor 2 guardian build